Beyond UX
Before UX, my work spanned research, physical product design, and art. These experiences sharpened my understanding of form, function, empathy, and storytelling, skills that now power my UX approach.
Product/Industrial Design
Design for elderly: A pop-up gardening cart for community common spaces in cities
Windfall : Lighting Exhibit Design
Ripples : Lighting Exhibit Design
Allerpack: A travel kit for food allergies
Green and Garnishes serving set: An all-inclusive salad bowl made for the Uncommon Goods brand catalog
Globetrotter: An imaginative game for kids to promote story-telling and problem-solving
Lemon Squeezer design: A lemon squeezing mechanism designed to minimize mess
Wanderlust Bank: A piggy bank for kids designed to evoke the thrill of vacations
Hairdryer Design: A scaled hairdryer designed with the internal components of a real hairdryer
2D Art
Pop up coffee house invite: A poster designed to spread awareness for National Curry week
Pop up christmas card
Digital sketch: Rikshaw car concept
Observation sketches at the Museum of natural history
Observation sketches of mushrooms at the Brooklyn botanical garden
3D Art
Paper planar study: A 3D study using a 2D paper to explore 3D principles
Convexity study: Exploring 3D form through hierarchy, gesture, movement and visual interest using positive and negative spaces
Teapot abstraction: Depicting the concept of a tea party using 3D principles on CAD
Rectilinear study: a rectilinear form that has spacial tension and movement using proportionally diverse components.
Wooden photo frame