Beyond UX
My experience in research, physical product design, and art has shaped how I design. It’s given me a strong foundation in form, function, empathy, and storytelling, core skills I carry into every initiative I take on!
Product/Industrial Design
Design for elderly: A pop-up gardening cart for community common spaces in cities
Windfall : Lighting Exhibit Design
Ripples : Lighting Exhibit Design
Allerpack: A travel kit for food allergies
Green and Garnishes serving set: An all-inclusive salad bowl made for the Uncommon Goods brand catalog
Globetrotter: An imaginative game for kids to promote story-telling and problem-solving
Lemon Squeezer design: A lemon squeezing mechanism designed to minimize mess
Wanderlust Bank: A piggy bank for kids designed to evoke the thrill of vacations
Hairdryer Design: A scaled hairdryer designed with the internal components of a real hairdryer
2D Art
Pop up coffee house invite: A poster designed to spread awareness for National Curry week
Pop up christmas card
Digital sketch: Rikshaw car concept
Observation sketches at the Museum of natural history
Observation sketches of mushrooms at the Brooklyn botanical garden
3D Art
Paper planar study: A 3D study using a 2D paper to explore 3D principles
Convexity study: Exploring 3D form through hierarchy, gesture, movement and visual interest using positive and negative spaces
Teapot abstraction: Depicting the concept of a tea party using 3D principles on CAD
Rectilinear study: a rectilinear form that has spacial tension and movement using proportionally diverse components.
Wooden photo frame